There are lots of ways to slice that pie, too, but let’s look at tech levels – namely, “Low Tech” and “High Tech”. Just wait for 2 or 3 probe or derelict ship missions in the same general area. 0. The unmodified hull is fielded by Tri-Tachyon, while the Pirates have one that lacks some weapon mounts. Features. megaboto •. Tools, guides, and other resources. New Faction, with more specialised weapons, carrier focus and fast ships. 350 votes, 108 comments. Question about Tech Mining deliverables . But for the first few months it can yield some. If Tech Mining is not possible, then both refining and Fuel Production. a version that is more faithful to the 2d sprite dimensions. Construct Mining Station "Construct a mining station in an asteroid belt or asteroid field. It randomly spawns in mines near to enemy ships. • 4 yr. ago. I never got anything good from tech mining. Everything should be in the main settings file, i wouldn't mess with any of the other data of the mod. Better Tech-Mining makes tech. Expectation: The more you increase tech mining findings via improvements, the more (and better) loot you get, similar to the (wrongly) additional loot from 0. There are also three types of orbital stations. Orbital stations are equipped automatically. Download link. Starsector Beginner’s Guide Part 2 – Colony Building Various structures can be built to increase this rating such as an orbital station, patrol HQ (for in-system NPC patrol fleets), ground defenses,. on Today at 04:53:01 PM Modding Resources. If you don’t have weapons for them, it would be a bunch of mining blasters. 1a] Better Colonies 1. 1. (This condition also removes the demand of Organics for Population & Infrastructure) -25%. an industry. Tech Mining Industry Suggestion - "Tech Mining Operations Centre. This effect can be superseded by other mods. Here what i got from this bug with 1 tech mining(mod "Slightly better tech mining" included) without AI. 95, and 0. The base tech-mining in Starsector 0. 412 votes, 48 comments. 3. Even if it takes 20months that still works out to $22,500 per month. Eventually the only planets you control directly will be ones with heavy industry or tech mining; and eventually the tech mining goes away to be replaced with more heavy industry. Go to starsector r/starsector. In Nex asteroid mining is shit you need to find planets with abundant ores or plentiful volatiles to make it worth, also you need ships that can mine with mining weapons equipped. Thats perfect. The only thing Starsector would benefit from releasing on steam would be even bigger modsToday in starsector I play as a scavenger who is only allowed to recover ships. 48838 Posts 3447 Topics Last post by rawkhawklives in Re: [0. Care needs to be taken with facings as the Burn Drive is only useful. ago. Best way to do it in my opinion is to simply reduce the DP limit when starting the game, this way the AI is forced to spawn only one at a time making them quite manageable by any decent mid to late game fleet. It used to be called Starfarer. By default, only one can be built per system, but this can be modified using the settings file. " Fractal Softworks Forum November 04, 2023, 02:19:58 AM Welcome, Guest; Please login or. You take the role of a space captain seeking fortune and glory however you choose. melanion5 • 1 yr. * Footnote: Why you'd install even a beta core in tech mining I really don't. Center of the Arcadia System Planetary Conditions Population: Thousands of people call Nomios home. I find Tech Mining is best as the first industry (1/1) while the colony is tiny and just starting to grow. I never got anything good from tech mining. This mod adds high tech ships and weapons to Independents (and pirates) as well as a few unique bounties. In the vmparams file, replace the text "-Xms1536m -Xmx1536m" with the memory you want to allocate to Starsector. He is now home with his family (Shore Beam Rolled) 100 yr old building. I completely. After defeating it, the ship can be recovered in a somewhat weaker form for player use. I'm using a mod that sets my fleet size max to 600 deployment points instead of 30 ships, and I've tried 600 deployment points of legions, 600 deployment points of tempests, 600 deployment points of balanced fleet, and 600 deployment points of onslaughts. Essentially a larger version of the Dominator. In Starsector 0. When I try to fight one, I just watch as my entire fleet overloads in less. Reply . ticktockbent • 1 yr. "When to abandon tech-mining" is dependent on what you as a player want. ) Take the number for grain of salt, I’m always huffing that additional tech mining and didn’t paid much attention to. already did the tech mining , just that it gets exhausted after like 1 cycle. derp)CoatlChicomoztocDuza. Phase ships have no profile at all, but they're usually uneconomical. High Tech is always good- IF you have high tech weapons blueprints, otherwise it'll load out with mining blasters and mining lasers, making in hilariously bad. Perhaps it's a balance reason, but shaving. Low Tech Expansion, Midline Expansion, etc. r/audiobooks. I did not consider the dilution effect it would have on the loot pool. Based on available resources, Mining can produce the following. Main article: Hostile Activity The Hostile Activity intel item is the major colony threat system in version 0. ” Construct a mining station within an asteroid belt or an asteroid field. Diable Avionics is a carrier-focused faction with mech-themed fighters, walls of micro-missiles, and striking red ships. Go to starsector r/starsector • Posted by. « Reply #37 on: February 28, 2022, 01:57:13 PM ». Re: [0. 95 and am not comfortable with switching (Plus all the tutorials are in . 9. Note that you shouldn't assign more than 8G otherwise the game engine will choke on trying to manage it and slow down. Mining operations benefit from noninhabitable world status, as the autononous mantle bore can be used. Raspberry7777 • 2 yr. * Footnote: Why you'd install even a beta core in tech mining I really don't. Hi-tech is the best orbital station by far Step 6: Build an Orbital Laser Drill. 95. But that's silly for most players. Mining does not provide any benefits to the colony. An in. The heavy blaster is better in 99% of cases. 96a] Terraforming and Station Construction by boggled [0. Link (v1. Mid Tech is amazing if you have the star fortress upgrade. First your mod is a fantastic idea. Tech-Mining is an industry. , 0. 1 upkeep. Welcome back guys today we are looking at long requested mod in starsector Hazard Mining Incorporated. Only build a star fortress and whatever else you need to keep the colony above 0 stability. 14865315874. 0. ) Commence on steroid (implied) Decrease planet hazard by 50% (require habitaitable and mild condition. Mining Blasters are ok to have early game. This effect can be superseded by other mods. A lot of ship mods are also bundled with faction mods. modern carriers-gives carrier hullmods that can let you make diffrent carrier types. Research stations are more likely in black hole and neutron star systems. 1a] Slightly Better Tech-Mining by Yunru [0. Vast ruins are 8, and drops by 2 for every level under, if I recall. That movie was the shit. Tech mining is 1 or 2. 1] Slightly Better Tech-Mining. I therefore hand out 8 keys to people who also love. Increased accessibility (by 50% or more and also additional effect which I forgot if it even have. 44K subscribers in the starsector community. . Also, Google should be able to help with colonizing questions. The Hegemony is the largest faction in the Sector, and controls the most military bases, spread out across most of the systems they control. It is commonly fielded by the Hegemony. I recently started a new play through and added the Exotica Tech mod. Adds a variety of ships to the pirate's loadout for two reasons: To make the pirates more of a threat and less of a nuisance, by giving them effective ships. ago. Ive modified the drop tables on yunru's slightly better tech mining by adding the item id of the industrial evolution items including the vpc so now the mod works and drops the industrial evolution colony items i basically copy pasted the item ID to the drop table maybe you can even tweak the table to be able to even give. Cryorevival Facility will now produce organs when the market is a Free Port and has a certain population size above 4. Bellow are pictures of the system and the distance between the two systems (the upper being the system I've currently colonized) Colonized sector with the mining hub of Echion. After some months, the chances you find blueprint/rare item becomes so low, that is better to go and get those items by raiding, also freeing industry slot for something more valuable by deleting tech-mining. -Shatterer Artillery, fire shells arcing into the z-axis, also has a neat crosshair. With. 1a Modded] - KADUR SWARM I. Smuggler, trader, warlord, planet administrator, etc. Larger colony size means more mining production. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. Focus on Uranium, Gold, and Rare Earths in Saskatchewan. Fourth slot is High Command. The product of multiple mentions. There's officially no reason to keep Tech mining anymore. 91). The Onslaught is a large low-tech battleship with strong armor and great frontal firepower. Pirate Mule is probably your best bet for vanilla. I cannot hear you over the sounds of "Danger Zone" playing loudly on my command center. High Tech Expansion: adds more HT ship hulls. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. 9. It's an industry. This is basically the backbone of my fleet. Ultimately I decided to settle on it and build tech mining. First, make sure you properly modified the file setting the allocated memory for the game. –More than 75% decay. Go to starsector r/starsector. Just off the top of my head, Hazard Mining Incorporated, Roider Union, Mayasuran Navy, and XIV Battleground are all faction/ship mods I've used in recent. 4k) Also of ship are broken into fighters, and you can't order them, you can also use EndCombat command, there is two commands, Nuke destroys all enemies, but it won't end combat since its your ship preventing from ending, and EndCombat just ends it without killing all. r/starsector • tech mining with alpha core. Tech-Mining is an industry. 1] Slightly Better Tech-Mining Mod, the choice for serious players seeking advanced features and customization options. | HIGH VALUE, LOW RISK, GOLD, COBALT & BASE METAL. 1a-RC6 is sad - totally not worth the effort for something that: 1/ takes a full colony industry slot. At tier 3 star fortress differences hardly matter. by InquisitorViktorTarr. You can build another fleet thingy to double up defense, you can. Backwater farm colony is. So if a colony needs 5 food, that would be provided in faction from your 8 food exporting colony. 1g) Ed. Similar question for light industry and refining and whatnot. Cryosanctum is a special non-industry structure. At first i entered a separate new savegame, went to an edge of the system where there were a lot of planets, used cheats to spawn in vast ruins, colonized them and story pointed/alpha cored all the tech mining industries (i have slightly better techmining installed), and for like 12 months it didn't drop ANY superweapon. Valheim Genshin. You don't have cookie cutter builds because the game isn't strictly about combat. It tears everything up without ever getting hit. Chance to find blueprints, modspecs and other rare items, based on the size of ruins being mined; Generates some basic commodities (fuel, supplies, metals, machinery); delivered to. Aside from the normal faction fleets, Luddic Path raider fleets. « Reply #37 on: February 28, 2022, 01:57:13 PM ». Any ship you stick a mining tool on can mine, and will be at risk of damage. Step three: Go to the blue giant in the top left corner of the map. , 0. Can't mine in vanilla. Its default name is "TTS Xenorphica". I'm using Nex if that changes anything. AdvancedGunneryControl - Allows you to customize how your weapon groups behave on auto-fire, with various modes. 1a] Unknown Skies by Tartiflette [0. Step two: Get extremely good ships. New interesting faction, and stuff to explore. Cryosanctum has a base upkeep of 10 000 credits, increasing by the same amount for each colony size past 3. videogame_asset My games. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. Especially if its. This is a verry interesting mod with lot of added cont. Culann is the only planet that can drop Paragon blueprints from raids. It’s an industry that gives you diminishing returns of items you want, and decent credits-worth of… useless materials that other industries supply in. Torpedo upon your shieldless gas can. Eventually the only planets you control directly will be ones with heavy industry or tech mining; and eventually the tech mining goes away to be replaced with more heavy industry. Faction, with interesting low-tech focus, and not standard weapons. 77 votes, 22 comments. r/starsector • High tech is like Apple : Complete waste of money. But, as someone who carries the same key ships through most of their play through, I thought it would be a worthwhile addition. tech mining with alpha core. 95. 48K subscribers in the starsector community. Join a faction to gain useful support and represent them in war and peace, or start your own. Go to starsector r/starsector • by vernon9398 I'm totally not an AI administrator View community ranking In the Top 5% of largest communities on Reddit. Intended as a reliable source and user of. Low-tech, High-tech, and Midline, all of which cost the same. Download link. 1a] Junk Yard Dogs – V 2. # 3 - All high tech sprites. When I found out about Starsector, truly a hidden gem, I was amazed and fell in love with it. If one fleet doesn’t cut it bring 2, if that doesn’t work bring 3. megaboto •. Midline is kinda wonky. 4. - Discord: Twitch: a few ships to act as glue, bolster your fleet in combat. For example my usual exploration fleet consists of falcons, hammerheads and drovers escorting 4 or more buffalos, 2 or more phaetons, 2 salvage rig or 4 shepards. Next Post [Starsector Mods][0. Independent-Gur1617 • 3 mo. Also consider Better Tech-Mining (By Yunru). However, the upkeep cost is limited to 1. High. If you store other stuff there you might not notice, as the usual loot are weapons, supplies, fuel etc. 95. Low-tech favors ballistic weapons and armor. Slightly Better Tech-Mining 0. 3. Also UAF contacts can't get you ships and Supercaps cheaper, Yamato contact will sometimes sell you Supercaps even cheaper because she steals them. The other way to do it is with TASC and craft the special items you need. , 0. It can be built at any Colony that has a Spaceport. Advertisement Coins. The amount of development time required to have siphon stations check for terraforming of the gas giant and deconstruct themselves would probably be too much to justify changing this. These ruins have been comprehensively combed over multiple times, and there is little chance of a new valuable find. Very safe to add. Civilian ships are usually awful for stealth. The compromised storage idea is interesting and may be the best solution. All the production and tech mining loot is instantly and automatically delivered to the storage space on a designated rally point colony, which by default is just your first colony but you can change it if you want to. 96, combining pirate and Pather. 95. 51K subscribers in the starsector community. Nothing comes close to that. And the depletion counter is very handy. Heavy Industry allows the player to pay their colony to produce a ship, usually below market price. Abuse by SirHartley [0. Would be a big incentive to build them if that were so. Run em until you get the text that the ruins have been 'comprehensively combed over' on hover then close them. Elevate your Starsector gameplay with the [0. Description: CAS adds a variety of warning sounds triggered by things that are happening to your ship in combat (ex. Charlie, you're a little crazy sometimes, you know that?Therefore the siphon station assumes that once constructed in orbit around a gas giant, it will always be a gas giant. 1. It is slow to maneuver and has a relatively poor shield but its Burn Drive ship system lets it get out of, or into, disadvantageous situations quickly. WASHINGTON — A startup with plans to mine asteroids for metals says it will launch its first two missions this year, including one that will fly by a near Earth asteroid. Every encounter with a Remnant high danger class fleet (with their Radiants and all) is then around 400-600 resources letting you stay as long as you want. Nowadays there's a 10 OP difference between the two versions. AI Cores are rare loot items found during salvage. Starsector version 0. Given how many players seem to happily satbomb millions, we've no place to judge though. meanwhile, let colony grow, give as much incentives as possible . 95 (formerly "Starfarer") is an in-development open-world single-p. chevron_left. Many small ships can fit medium energy weapons. FYI, mining specifically has two different items with separate requirements (each industry can only have one item at a time). Uncategorized. I'll second that DIY and Better Tech-Mining are good mods. toprock_478 • 17 days ago. Vast ruins are 8, and drops by 2 for every level under, if I recall. Since, I don't believe I'm ready for the new balance changes of . culann is the only one with heavy industry so therefore its the only one that can drop without intervention*. Habitable worlds and worlds with organics and/or farmland are much rarer than ones with minerals or volatiles. Otherwise it sucks. Battered and bruised miners are less useful. 44. 0 coins. It's pretty hard at first to understand it all but once you started to get into it, you will grow. My first and oldest mod. 47K subscribers in the starsector community. Since it is a high tech ship, the Afflictor is very rare, especially in its default design, and can occasionally be. They had so many ships I had to cycle out my capitals because they started running out of CR. If your colony attracts an expedition before Phase 1 is complete, just pay off the expedition with 100,000 credits (Intel - Colony Threats - Expedition - Avert Expedition Option) Avoiding Luddic Path CellsA Star Fortress is a tough opponent by itself. You can also find extra rare loot as it is excavated. No need to think long-term with these. Autosave: reminds you to save! uses a very unobtrusive yellow text in the notifications area. Think of it as linear warriors and quadratic wizards, where tech mining is the warrior and other industries are wizards. 95. It is the only frigate capable of mounting a large weapon, although there is considerable debate on how useful that is. The sustainable development, extraction, and production of critical minerals and energy resources fuels the technologies of the future, from electric vehicles to green energy. 2D RPG/Trade/Fleet Combat Game Starsector Stories Part 1 - Starsector Stories Gameplay Let's Play Playthrough-----If you enjoyed this video check my other current let's plays:Banished. They have teleporting mines, fortress shields and drone defence platforms with guardians and fortress shield. 2D RPG/Trade/Fleet Combat Game. ticktockbent • 1 yr. 95. The ore mined should cover the maintenance cost, so I intended to just build the station and the sling and forget about it (unless I use it for something else a little more important)Mod Details This mod adds the "Adversary", a player-like faction equipped with nearly all vanilla ships, weapons, fighters, and hullmods. Looking for ship blueprints is generally a huge pain. 1] Slightly Better Tech-Mining Mod, the choice for serious players seeking advanced features and customization options. Now it, as was intended, drops the same value of goods, just of a better quality. Contribute to BriannaTheBrave/redlegion development by creating an account on GitHub. So, the Kadur Remnant. 8a (hte) Magellan Protectorate 1. Xhan empire, there's a fun cosmic horror in the top left of the map. It's usually your first colony unless something happened to it. 95. I felt it answers it as there's no single answer. This means you can personally manage more planets and eat the mismanagement stability penalty as long as your tech-mining colonies are above 1 stability, like 6 or 7 planets easily if you put com. 6. Where you see Yellow is Vapor Barrier and Mesh is where I was 5 mins before. And the planet name is bob. It increases light industry production by 2 units. - Object 236L - Low tech self-propelled battlestation; main module has maneuvering jets; side modules have accelerated ammo feeders and no shield. Way better than the annoying pather cell spam, which however in most cases isn't a problem since you'll top at 10 stability anyway. Hardly useless. All planets are in the same system. Infinite tech mining. Gas giants are the only place where. Re: [0. 0 by Originem [0. Firing some, then waiting (or venting), then firing more with a heavy blaster will do more damage in the same time as a mining blaster just fired. 1] Slightly Better Tech-Mining Mod, the choice for serious players seeking advanced features and customization options. So I found seele and it's research station, but I am really struggling against the horrors. Alternative approach if you don't want a colony there is to just bring 1-2 salvage rigs. , 0. and ample ruins for tech-mining. Nothing too game-breaking in there. Tech mining had the issue in the past of having a 0. So failing one mission miserably, we go complete the technology cache mission. Never mind how my guys missed. 96a] Unofficial New Game Plus 0. Honestly it's less High Tech and more "Tempests, Omens with an Astral and Aurora on the side". It also includes one new low-tech light capital to give the Hegemony a fighting chance. " ~ Folly of Greed, Jebidiah Exalted. chevron_right. Fixed now though. It's actually game breaking. One is a shipyard (Siren), and another one is a heavily fortified Tech Mine (Stray Dog). Has 100% hazard by default, and moderate ore resources. Tech-Mining does not provide any benefits to the colony. Starsector gives you the freedom to either build or destroy the galaxy, however you may please. Well, in base game the omega are out there. Cut deals Warlord Kanta’s pirates or Luddic Path fanatics to stop their attacks… though peace may come at a high price. 95. Basically follow the above guide. Cryorevival Facility will now produce organs when the market is a Free Port and has a certain population size above 4. In Starsector 0. Haven't used it but mod desc says it's better tech mining so you would probably get more industry items. 1] Slightly Better Tech-Mining Post published: October 4, 2022The mechanic where you're able to find tens of thousands of the least valuable commodity in the game needs to be dialled back a bit. It’s… an industry. Go to starsector r/starsector. Woe. Just use the enhanced tech mining mod and grab 3 vast ruins to permenantly mine from, gets me more colony items then i know what to do with. ago. There are others, and it gets blurry in places, but for this post, these two are what’s important. +1 production (Mining). would at least be nice to not have to fly to the other side of the sector every few ingame months xD. Cryorevival Facility will now produce organs when the market is a Free Port and has a certain. Just stay below 7. 4X game features in Starsector. Heavy Industry has a base upkeep of 6 000 credits, increasing by. People. The Path controls the markets of Chalcedon in Kumari Kandam and Epiphany in Al Gebbar. it was slow but safe. Elevate your Starsector gameplay with the [0. 1 a -RC6. Titan AE. Setting up a colony with tech mining has a net cost of $135,000. Absolutely recommend. Midline has a mix of both and has all of its guns on one side, plus a faster rotation speed. Say what you will about the Hegemony. I plopped down a planetary settlement on a world with Vast Ruins, placed an alpha core and made an improvement to stop depletion. Go to starsector r/starsector • by [deleted] View community ranking In the Top 5% of largest communities on Reddit. It really was. Hazard Mining Incorporation. Utilizing the latest in mining technology, its our mission to [ERR 4001a YOU DO NOT HAVE PERMISSION TO. when I started this game I roleplay as miner fleet I avoid all fight until I became rich. 25a (mag_protect). Since the Shrike has light armaments for a destroyer, high combat speed, and burn 10, it can be thought of more. If you check the current Luddic Path cells you can see their "Pather Interest. • 2 days ago. I've made Volturnian Lobsters a meme in a tabletop RPG. So, this along with Nexerelin's politics features seems like a good fitFarming (0) + Mining (1) + Light Industry (+4 Alpha Core) + High Command (0) = 5. Welcome to Mining Station [ERR 4001a YOU DO NOT HAVE PERMISSION TO VIEW THIS CONTENT]! From humble beginnings, our small mining firm has grown into one of the Persean sector's most successful mineral acquisition concerns. Author Topic: MOVED: [0. Fill Industry slots with (EDIT) 1)Commerce, 2) Tech Mining (when possible), 3) Refining or fuel production. 2. Use any extra deployment points to deploy long ranged ships to support your station, hit autopilot and go make a sandwich or something. 95. 2D RPG/Trade/Fleet Combat GameTech Level OP Wing Size Broadsword: Heavy Fighter Low Tech 8 3 Cobra: Bomber High Tech 15 1 Claw: Fighter High Tech 8 5 Dagger: Bomber High Tech 18 3 Gladius: Fighter Midline 6 2 Khopesh: Bomber Low Tech 12 2 Longbow: Bomber High Tech 12 2 Mining Pod: Drone Low Tech 0 4 Piranha: Bomber Low Tech 10 3 Perdition: Bomber Low Tech. 87. Question though : is it intentional for me to find really powerful stuff very frequently ? Elevate your Starsector gameplay with the [0. Tech mining only requires 1k crew, the initial cost of the tech-mining industry, a management slot, and have at least 1 stability or more. You can mine asteroids in the Nexerelin mod. For those like me who didn't know this - you can find it here: C:Program Files (x86)Fractal SoftworksStarsectorstarsector-coredataconfigsettings. The first month is guaranteed to give special drops, the subsequent months give more monetary value in supplies than any other industry on a size 3 world (except mining 3/4 deposits with a +3 booster). 95. 51K subscribers in the starsector community. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game.